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Handling

  1. Never use the fDownForceModifier variable in handling.meta files. If your vehicles have this line, remove it immediately. This also applies to native game vehicles.

  2. Configure the SubHandlingData correctly. Ensure that the vehicle type is set to "CCarHandlingData". The easiest way to do this is by copying and pasting the following template:

    <SubHandlingData>
    <Item type="CCarHandlingData">
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
  3. If the vehicle has variables such as fBackEndPopUpCarImpulseMult, fBackEndPopUpBuildingImpulseMult, and fBackEndPopUpMaxDeltaSpeed, maintain the structure below, adjusting the values as needed:

    <SubHandlingData>
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.000000" />
    <fBackEndPopUpBuildingImpulseMult value="0.000000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.000000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
  4. Remove the FLAG_DROP_SUSPENSION_WHEN_STOPPED flag in vehicles.meta. This flag is responsible for making the vehicle's suspension drop when it comes to a stop, which can cause unwanted bouncing behavior. To prevent this, locate the <flags> section in the vehicles.meta file and remove the following flag:

    <flags>FLAG_DROP_SUSPENSION_WHEN_STOPPED</flags>

By following these guidelines, you will avoid unwanted issues in vehicle behavior.