Handling
-
Never use the
fDownForceModifier
variable inhandling.meta
files. If your vehicles have this line, remove it immediately. This also applies to native game vehicles. -
Configure the
SubHandlingData
correctly. Ensure that the vehicle type is set to"CCarHandlingData"
. The easiest way to do this is by copying and pasting the following template:<SubHandlingData>
<Item type="CCarHandlingData">
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData> -
If the vehicle has variables such as
fBackEndPopUpCarImpulseMult
,fBackEndPopUpBuildingImpulseMult
, andfBackEndPopUpMaxDeltaSpeed
, maintain the structure below, adjusting the values as needed:<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.000000" />
<fBackEndPopUpBuildingImpulseMult value="0.000000" />
<fBackEndPopUpMaxDeltaSpeed value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData> -
Remove the
FLAG_DROP_SUSPENSION_WHEN_STOPPED
flag invehicles.meta
. This flag is responsible for making the vehicle's suspension drop when it comes to a stop, which can cause unwanted bouncing behavior. To prevent this, locate the<flags>
section in thevehicles.meta
file and remove the following flag:<flags>FLAG_DROP_SUSPENSION_WHEN_STOPPED</flags>
By following these guidelines, you will avoid unwanted issues in vehicle behavior.